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Simply scan the product label with your smartphone or tablet and save time by instantly accessing detailed configurations, installation manuals, brochures, spare parts lists, troubleshooting and maintenance diagrams, as well check this out handy maintenance videos. Hi Randy, we apologize for any issue you might be having! HomeWorks works with smart home solutions from other best-in-class brands, for voice, audio, temperature control, and more. Softwware data shared with third parties Learn more about how developers pentair software download sharing. Pentair Scan is THE reference tool for actively assisting pentair software download and water treatment experts with their day-to-day tasks: activating warranties, accessing up-to-date product information, and obtaining full technical assistance. Change sites.

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How to download a software program

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Some software makers engage in these shenanigans hoping to drive revenue from people who thought they were downloading and using free software and then see little choice but to pay up. It's unethical and a rampant problem among lower-quality software programs. So, before you download something that's labeled as "free" or as a "free download," check to see that the program description clearly states that it's freeware or completely free to use.

If there is a paid version offered, too, the better software programs will make clear on their website that there are differences, and will explain precisely what those differences are�this helps confirm what you're getting before you press the download button. Some of the most "successful" advertisements are those that trick a page's reader into believing that the ad isn't really an ad, but something useful on that site. These sorts of advertisements run frequently on software download pages, appearing as giant download buttons.

As much as these large buttons might appear to be what you need to click to download the software you're after, they're not. Worse yet, these download advertisements don't go to benign websites�they usually go to a malware-ridden page where you really do get to download something, just not the something you thought you were getting.

Real download buttons tend to be smaller and located closer to the downloadable file's name, version number , and last updated date. Not all software download pages have download buttons, either�many are just links. Full-time software download sites, like MajorGeeks and Softpedia , typically host software makers' programs for free. One way these download sites make their money is by serving advertisements on their sites. Another, increasingly more common, way some sites not the two just mentioned make money is by wrapping the downloads they serve inside a program called an installer , or less often inside a download manager.

These programs are often referred to as PUPs� potentially unwanted programs�and have nothing to do with the program you're trying to download and install. The download site earns money from the makers of those programs by including them with the one you were after.

Assuming you can't find a non-installer download link for the software you want, you can always install the package anyway, being careful what you agree to during the installation process.

Unless you enjoy random browser toolbars, your home page being changed automatically, subscriptions to free software that you'll never use, and stuff like that, then carefully read every screen in the installation wizard and decline anything that you're not interested in. The biggest tip we have here is to choose the Custom Installation method if you're given the option.

This option makes the installation process a bit longer with the few extra screens it adds, but it's almost always where the "don't install this" options are hidden.

One way to avoid all of these installation-based problems is to choose portable software instead of installable software, when available. Many software makers create versions of their programs that run without needing to be installed at all. If you're more than just a novice computer user, two more things come to mind that should help ease any concerns about what you're downloading and installing.

If you're concerned that a program you want to download may be infected with malware, you don't even need to download it and scan it yourself, which can be a little risky. A free online virus scanning service like VirusTotal will download the file to their servers, scan it for malware using all the major antivirus programs, and then report on their findings.

Some websites provide something called a checksum value with their downloads. It'll look like a long string of letters and numbers. After downloading, use a checksum calculator to produce what is hopefully an exact match to the checksum value listed with the download. In general, a developer's site is the safest bet for downloading software, but they don't always host their own programs.

If you're downloading mobile apps, use your device's official app store. As far as download sites go, we avoid the following when we can because of their tendency to include installers:. While these download sites may not be percent free of sneaky download managers and installers, we rarely if ever see them:. By Tim Fisher has more than 30 years' of professional technology experience. Tim Fisher. Tweet Share Email. In This Article Expand. Avoid Unsolicited Links. Use Curated Software Lists.

Internet Download Manager. Advanced SystemCare Free. WinRAR bit. VLC Media Player. MacX YouTube Downloader. Microsoft Office YTD Video Downloader. Adobe Photoshop CC. VirtualDJ Avast Free Security. WhatsApp Messenger. Talking Tom Cat. Clash of Clans. Subway Surfers. TubeMate 3. Google Play. Windows Windows. Most Popular. New Releases. Desktop Enhancements. Networking Software. Software Coupons.

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Today, most drivers are either included in a compressed file see next section below or are contained in a self-extracting executable file. If you're having trouble figuring out how to install the drivers you have downloaded, look for a readme file with this information. For additional help, use the link below to install drivers on a computer.

Compression techniques reduce file sizes or package several files together. Compressed files may end with a. After they've been downloaded, these files must be decompressed before running or being viewed.

Below is an example compressed file called example. Once this file is downloaded, you'll need to decompress the file, which contains a readme. Downloading an audio file e. Different downloading techniques must be used for web pages that utilize streaming audio or embedded audio, as explained on the page linked below.

Downloading a movie file e. However, you can also right-click the link and choose Save link as , Save target as , or the Save linked content as option. If an embedded movie has an arrow pointing down next to the audio controls, use that link to download the movie.

Other streaming movie services that do not have a download link may require additional software to capture the video. The link below has further instructions.

Below is an example link to an MP4 video file. To download it, right-click the file and select Save link as , Save target as , or Save linked content as. Any picture or image on the Internet can be saved to your computer downloaded. For example, the following steps walk you through downloading the Computer Hope logo seen to the right.

Once an image is saved, you may open it with an image editor or another program that supports the image's file format. You can also copy the image and then paste it into any document or graphics program. A PDF file can be downloaded like most programs. Upon selecting a download link to a PDF file, most browsers open the PDF contents in the browser window rather than downloading the file.

Below are the steps to download a PDF to your computer instead of only viewing it. Any link pointing to a document , such as those found in Microsoft Word , can download it. Click the following link to download example. If the browser is opening the document or the link isn't working, you can also right-click the image and choose Save link as , Save target as , or Save linked content as.

A spreadsheet can be downloaded by clicking any link pointing to the spreadsheet file. Click the link below to download the example. If the browser is opening the spreadsheet or the link isn't working, you can also right-click the link and choose Save link as , Save target as , or Save linked content as. Many websites that grab information from a database do not save the data as a.

Instead, the files are saved as a CSV comma-separated value file. These files can also be downloaded in the same way and then imported into a spreadsheet program, like Microsoft Excel or Google Sheets. By default, any link that points to a text file is opened in the browser. To save a text file to your computer to edit in a text editor , right-click the link and choose Save link as , Save target as , or Save linked content as.

You can try this now by right-clicking the link below to download a readme. What is a download? How to download on a computer using different browsers. How to download on a smartphone or tablet.

How to download on a Chromebook. Examples of popular download types. Warning Files on the Internet may contain viruses or malware. Android phone or tablet iPhone or iPad.

Apps or programs. The design document should discuss each of the features you want to include and how they will be implemented. The design document should also consider the user experience flow and how the user accomplishes his or her task using the program. Map out the program using rough sketches. Create a map for your program, indicating how the user gets from one part to another.

A simple flowchart is usually perfectly fine for a basic program. Determine the underlying architecture of the program you are creating. The goals of the program will dictate the structure that you pick. Knowing which one of the following structures best relates to your program will help focus the development. Start with a "" program. This is the most simple type of program, and allows you to get comfortable with your programming language.

Basically, a program starts, asks for input from the user, and then displays a result. After the result is displayed, the program ends. This is a program that goes back to 1 after displaying the output. Consider a Pipeline program. This is a program that transforms user input and runs continuously. This is a method good for programs that require little user interaction, such as an RSS reader. The program will be written as a series of classes that share a loop.

Part 3. Focus on one feature. A prototype usually focuses on the main feature of the program. For example, if you're creating a personal organizer program, your prototype may be the calendar and event-adding function. Iterate until the feature works. Your prototype should be able to be used as its own program. It will be the foundation of everything else, so make sure its working properly. As you iterate on the feature, continue to refine it until it works smoothly and efficiently.

The prototype allows you to make rapid changes and then test them out. Have others test your prototype to ensure that it functions properly. Expect the prototype to change as you work on it.

Don't be afraid to scrap the prototype. The whole point of the prototype is to experiment before committing. The prototype allows you to see if the features you want are possible before you dive into coding the program proper. If the prototype is doomed to fail, scrap it and return to the drawing board.

It will save you a lot of headache down the line. Part 4. Create a pseudocode base. This is the skeleton for your project, and will serve as the base for future coding. Pseudo-code is similar to code but won't actually compile. Instead, it allows programmers to read and parse what is supposed to be happening with the code.

Pseudo-code still refers to the syntax of the programming language, and the pseudo-code should be structured just like regular code would be.

Expand on your prototype. You can use your existing prototype as the base for your new program, or you can adapt the prototype code into the larger structure of your full program.

In either case, make good use of the time that you spent working on and refining the prototype. Start coding. This is the real meat of the process. Coding will take the longest time, and will require numerous compiles and tests to ensure that the code works.

If you are working with a team, starting from pseudo-code can help keep everyone on the same page. Comment on all of your code. Use your programming language's comment feature to add comment to all of your code. Not only will this help anyone who works on your program figure out what the code does, but it will also help you remember what your own code does when you come back to the project later.

Part 5. Test every new feature. Every new feature added to the program should be compiled and tested. The more people that you can get to test, the more likely that you'll be able to spot errors. Your testers should be made aware that the program is far from final and that they can and will encounter serious errors.

This is often referred to as alpha testing. Test your feature-complete program. Once you've implemented all of the features in your program, you should begin a round of intensive testing that covers all aspects of the program. This round of testing should also include the largest number of testers yet.

This is often referred to as beta testing. Test the release candidate. As you continue to make adjustments and add assets to your program, make sure that the version you intend to release has been thoroughly tested. Part 6. Determine what you'll need. The nature of the program will determine the assets you will need.

Do you need custom sounds? All of these questions should be answered before you release your program. Consider outsourcing. If you need a lot of assets, but don't have the manpower or talent to create them yourself, you can consider outsourcing asset creation.

There are countless freelancers out there that may be willing to work on your project. Implement your assets. Make sure that they do not interfere with the functionality of your program, and that there is nothing superfluous. Adding assets usually occurs int eh final stages of the programming cycle, unless the assets are integral to the program itself. This is most often the case in video game programming.

Part 7. Consider releasing your programs as open-source. This allows others to take the code you've made and improve on it. Open-source is a community-driven model of releasing, and you will likely see little profit. The benefits are that other programmers could take interest in your project and help expand the scope significantly.

Create a storefront. If you want to sell your software, you can create a storefront on your website to allow customers to buy and download your software. Keep in mind that if you have paying customers, they will expect a working and error-free product. Depending on your product, there are a variety of services that you can sell it through as well. Keep supporting your release. After releasing your software, you will likely start receiving bug reports from new users.

Categorize these bugs by their critical levels, and then start tackling them. As you update the program, you can release new versions or patches that update specific parts of the code. Strong post-release support can increase your customer retention and spread good word of mouth. Advertise your software.

People will need to know your software exists before they start using it. Give out review copies to relevant review sites, consider creating a free trial version, write a press release, and do everything you can to spread the word about your software. Unlock expert answers by supporting wikiHow. Stephen Cognetta, MBA. Support wikiHow by unlocking this expert answer.

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It's unethical and a rampant problem among lower-quality software programs. So, before you download something that's labeled as "free" or as a "free download," check to see that the program description clearly states that it's freeware or completely free to use. If there is a paid version offered, too, the better software programs will make clear on their website that there are differences, and will explain precisely what those differences are�this helps confirm what you're getting before you press the download button.

Some of the most "successful" advertisements are those that trick a page's reader into believing that the ad isn't really an ad, but something useful on that site. These sorts of advertisements run frequently on software download pages, appearing as giant download buttons.

As much as these large buttons might appear to be what you need to click to download the software you're after, they're not. Worse yet, these download advertisements don't go to benign websites�they usually go to a malware-ridden page where you really do get to download something, just not the something you thought you were getting.

Real download buttons tend to be smaller and located closer to the downloadable file's name, version number , and last updated date. Not all software download pages have download buttons, either�many are just links. Full-time software download sites, like MajorGeeks and Softpedia , typically host software makers' programs for free.

One way these download sites make their money is by serving advertisements on their sites. Another, increasingly more common, way some sites not the two just mentioned make money is by wrapping the downloads they serve inside a program called an installer , or less often inside a download manager. These programs are often referred to as PUPs� potentially unwanted programs�and have nothing to do with the program you're trying to download and install.

The download site earns money from the makers of those programs by including them with the one you were after. Assuming you can't find a non-installer download link for the software you want, you can always install the package anyway, being careful what you agree to during the installation process. Unless you enjoy random browser toolbars, your home page being changed automatically, subscriptions to free software that you'll never use, and stuff like that, then carefully read every screen in the installation wizard and decline anything that you're not interested in.

The biggest tip we have here is to choose the Custom Installation method if you're given the option. This option makes the installation process a bit longer with the few extra screens it adds, but it's almost always where the "don't install this" options are hidden. One way to avoid all of these installation-based problems is to choose portable software instead of installable software, when available.

Many software makers create versions of their programs that run without needing to be installed at all. If you're more than just a novice computer user, two more things come to mind that should help ease any concerns about what you're downloading and installing. If you're concerned that a program you want to download may be infected with malware, you don't even need to download it and scan it yourself, which can be a little risky. A free online virus scanning service like VirusTotal will download the file to their servers, scan it for malware using all the major antivirus programs, and then report on their findings.

Some websites provide something called a checksum value with their downloads. It'll look like a long string of letters and numbers. After downloading, use a checksum calculator to produce what is hopefully an exact match to the checksum value listed with the download.

In general, a developer's site is the safest bet for downloading software, but they don't always host their own programs. If you're downloading mobile apps, use your device's official app store.

As far as download sites go, we avoid the following when we can because of their tendency to include installers:. While these download sites may not be percent free of sneaky download managers and installers, we rarely if ever see them:.

By Tim Fisher has more than 30 years' of professional technology experience. Tim Fisher. Tweet Share Email. In This Article Expand. Avoid Unsolicited Links. Use Curated Software Lists. Freeware and Trialware. There are a variety of places online that provide good tutorials, including Udemy, Khan Academy, Codecademy, Code.

Download some sample and open-source programs. Manipulating sample code can help you learn how to perform tasks using that language. There are countless sample and open-source programs available that let you access all of the code that makes the program work.

Start with simple programs that are related to the kind of programs you want to make. Create simple programs to learn the basics. When it comes time to start writing your own code, start with the basics. Write a few programs with simple inputs and outputs. Practice techniques you'll need with more complex programs, such as data handling and subroutines. Experiment and try to break your own programs. Join coding communities. Being able to talk to a knowledgeable programmer about any issues you have is invaluable.

You can find countless like-minded programmers on various sites and communities around the internet. Join a few related to your chosen language and read everything you can. Don't be afraid to ask questions , but be sure that you've tried to come up with a solution on your own first. Understand that learning any programming language takes time. You won't be able to make a program the first time you sit down at your keyboard not a complex program, anyway. Learning how to use the programming language effectively takes time, but with practice you'll soon be coding much faster and more efficiently.

Part 2. Write up a basic design document. Before you start coding your program, it will help to have some written material to refer to during the programming process. The design document outlines the goals of the program and describes the features in depth. This allows you to stay focused on the function the program. The design document should discuss each of the features you want to include and how they will be implemented.

The design document should also consider the user experience flow and how the user accomplishes his or her task using the program. Map out the program using rough sketches.

Create a map for your program, indicating how the user gets from one part to another. A simple flowchart is usually perfectly fine for a basic program. Determine the underlying architecture of the program you are creating. The goals of the program will dictate the structure that you pick. Knowing which one of the following structures best relates to your program will help focus the development.

Start with a "" program. This is the most simple type of program, and allows you to get comfortable with your programming language. Basically, a program starts, asks for input from the user, and then displays a result. After the result is displayed, the program ends.

This is a program that goes back to 1 after displaying the output. Consider a Pipeline program. This is a program that transforms user input and runs continuously. This is a method good for programs that require little user interaction, such as an RSS reader. The program will be written as a series of classes that share a loop.

Part 3. Focus on one feature. A prototype usually focuses on the main feature of the program. For example, if you're creating a personal organizer program, your prototype may be the calendar and event-adding function. Iterate until the feature works. Your prototype should be able to be used as its own program.

It will be the foundation of everything else, so make sure its working properly. As you iterate on the feature, continue to refine it until it works smoothly and efficiently.

The prototype allows you to make rapid changes and then test them out. Have others test your prototype to ensure that it functions properly. Expect the prototype to change as you work on it. Don't be afraid to scrap the prototype. The whole point of the prototype is to experiment before committing. The prototype allows you to see if the features you want are possible before you dive into coding the program proper.

If the prototype is doomed to fail, scrap it and return to the drawing board. It will save you a lot of headache down the line. Part 4. Create a pseudocode base. This is the skeleton for your project, and will serve as the base for future coding. Pseudo-code is similar to code but won't actually compile. Instead, it allows programmers to read and parse what is supposed to be happening with the code. Pseudo-code still refers to the syntax of the programming language, and the pseudo-code should be structured just like regular code would be.

Expand on your prototype. You can use your existing prototype as the base for your new program, or you can adapt the prototype code into the larger structure of your full program. In either case, make good use of the time that you spent working on and refining the prototype. Start coding. This is the real meat of the process. Coding will take the longest time, and will require numerous compiles and tests to ensure that the code works.

If you are working with a team, starting from pseudo-code can help keep everyone on the same page. Comment on all of your code. Use your programming language's comment feature to add comment to all of your code. Not only will this help anyone who works on your program figure out what the code does, but it will also help you remember what your own code does when you come back to the project later.

Part 5. Test every new feature. Every new feature added to the program should be compiled and tested. The more people that you can get to test, the more likely that you'll be able to spot errors. Your testers should be made aware that the program is far from final and that they can and will encounter serious errors.

This is often referred to as alpha testing. Test your feature-complete program. Once you've implemented all of the features in your program, you should begin a round of intensive testing that covers all aspects of the program. This round of testing should also include the largest number of testers yet. This is often referred to as beta testing. Test the release candidate. As you continue to make adjustments and add assets to your program, make sure that the version you intend to release has been thoroughly tested.

Part 6. Determine what you'll need. The nature of the program will determine the assets you will need. Do you need custom sounds? All of these questions should be answered before you release your program.

Consider outsourcing. If you need a lot of assets, but don't have the manpower or talent to create them yourself, you can consider outsourcing asset creation. There are countless freelancers out there that may be willing to work on your project. Implement your assets. Make sure that they do not interfere with the functionality of your program, and that there is nothing superfluous. Adding assets usually occurs int eh final stages of the programming cycle, unless the assets are integral to the program itself.

This is most often the case in video game programming. Part 7. Consider releasing your programs as open-source. This allows others to take the code you've made and improve on it. Open-source is a community-driven model of releasing, and you will likely see little profit. The benefits are that other programmers could take interest in your project and help expand the scope significantly.